*Economies in RPGs
*D&D: “Don’t Ask Questions”
*D&D’s Implied Setting
*Burning Wheel: “Now You Don’t Have Pants”
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Tags: Episodes · Podcast
// Oct 7, 2008 at 6:41 pm
I’ve liked the AD&D/D&D analysis on economy based on adventurers and magic items. I play since the old D&D and have never realised that.
You’ve just changed the way I’m running the sandbox area my players are on!
// Oct 7, 2008 at 10:24 pm
I have a friend I had a huge crush on that used to live in Sao Paolo! …that has nothing to do with your post other than you’re from Sao Paolo. Welcome to the blog roll!
// Oct 14, 2008 at 9:09 pm
I’ve long been ignoring D&d fantasy economy ramifications, but don;t quite favor the Resources/Wealth check for all settings. Shifting around abstract loot without telecommunications bother me.
I worked up a graded system of wealth where 10 items of a sober homeless would equal 1 item of a Drunk homeless level. This was simply accounting and the goods could take any form of commodity that made sense for where the playewrs were – pounds of dried fish in costal citys or metal ingots in a mining town.
Copyright © 2008–2010 The Podge Cast — Cutline by Chris Pearson