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TPC 054: Gencon, Metagaming, Doctor X

August 30th, 2009 · David · 4 Comments

* Gencon recap. If you aren’t interested, you can skip to 22:06 to miss all of our recap

* Joe’s zipline video

* XKCD is fantastic.

* Doctor X has some questions; How to make players make decisions that are in line with their characters, and not necessarily mechanically beneficial

* When will we see a Renaissance in gaming?

* Supernatural doormats from Bear Swarm Matt’s dad! LINK


Tags: Episodes · Podcast

4 responses so far ↓

  • 1 Dave Bennett // Sep 1, 2009 at 7:36 am

    Was it just me or did the show cut out in the middle of Joe’s thoughts about Mouseguard?

  • 2 David // Sep 1, 2009 at 9:05 am

    Nope. I totally broke the file. I fixed it yesterday around noon, so if you’re having the same problem and downloaded the file before then, a simple redownload will fix the issue.

    Sorry for the inconvenience!

  • 3 DM Debo // Sep 2, 2009 at 9:07 am

    Concerning PC Motivations in survival horror games, you should check out a game by Robin Laws called Fear Itself. Part of character creation involves giving the PC a Risk Factor, something that makes them do the things that we as players know better than to do. Check it out; produced by Pelgrane Press its a neat survival horror game. Later.

  • 4 jdac // Oct 21, 2009 at 11:17 am

    Making genre tropes into Campaign Aspects for FATE 3.0 might also work. Not to mention your players will want tragic flaws so they can gain more FP.

    The optional escalation rules also give the GM a real carrot in a horror game to tempt them into doing bad things.

    But then, Luke already knew that.

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