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	<title>Comments on: TPC 054: Gencon, Metagaming, Doctor X</title>
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	<link>http://podgecast.com/archives/054</link>
	<description>Movies, Music, Books, Games, Whatever's On Our Minds</description>
	<lastBuildDate>Wed, 16 May 2012 04:02:35 +0000</lastBuildDate>
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		<title>By: jdac</title>
		<link>http://podgecast.com/archives/054/comment-page-1#comment-1338</link>
		<dc:creator>jdac</dc:creator>
		<pubDate>Wed, 21 Oct 2009 17:17:23 +0000</pubDate>
		<guid isPermaLink="false">http://podgecast.com/?p=1033#comment-1338</guid>
		<description>Making genre tropes into Campaign Aspects for FATE 3.0 might also work.  Not to mention your players will want tragic flaws so they can gain more FP.  

The optional escalation rules also give the GM a real carrot in a horror game to tempt them into doing bad things.

But then, Luke already knew that.</description>
		<content:encoded><![CDATA[<p>Making genre tropes into Campaign Aspects for FATE 3.0 might also work.  Not to mention your players will want tragic flaws so they can gain more FP.  </p>
<p>The optional escalation rules also give the GM a real carrot in a horror game to tempt them into doing bad things.</p>
<p>But then, Luke already knew that.</p>
]]></content:encoded>
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	<item>
		<title>By: DM Debo</title>
		<link>http://podgecast.com/archives/054/comment-page-1#comment-1239</link>
		<dc:creator>DM Debo</dc:creator>
		<pubDate>Wed, 02 Sep 2009 15:07:29 +0000</pubDate>
		<guid isPermaLink="false">http://podgecast.com/?p=1033#comment-1239</guid>
		<description>Concerning PC Motivations in survival horror games, you should check out a game by Robin Laws called Fear Itself. Part of character creation involves giving the PC a Risk Factor, something that makes them do the things that we as players know better than to do. Check it out; produced by Pelgrane Press its a neat survival horror game. Later.</description>
		<content:encoded><![CDATA[<p>Concerning PC Motivations in survival horror games, you should check out a game by Robin Laws called Fear Itself. Part of character creation involves giving the PC a Risk Factor, something that makes them do the things that we as players know better than to do. Check it out; produced by Pelgrane Press its a neat survival horror game. Later.</p>
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	<item>
		<title>By: David</title>
		<link>http://podgecast.com/archives/054/comment-page-1#comment-1236</link>
		<dc:creator>David</dc:creator>
		<pubDate>Tue, 01 Sep 2009 15:05:06 +0000</pubDate>
		<guid isPermaLink="false">http://podgecast.com/?p=1033#comment-1236</guid>
		<description>Nope.  I totally broke the file.  I fixed it yesterday around noon, so if you&#039;re having the same problem and downloaded the file before then, a simple redownload will fix the issue.

Sorry for the inconvenience!</description>
		<content:encoded><![CDATA[<p>Nope.  I totally broke the file.  I fixed it yesterday around noon, so if you&#8217;re having the same problem and downloaded the file before then, a simple redownload will fix the issue.</p>
<p>Sorry for the inconvenience!</p>
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	<item>
		<title>By: Dave Bennett</title>
		<link>http://podgecast.com/archives/054/comment-page-1#comment-1235</link>
		<dc:creator>Dave Bennett</dc:creator>
		<pubDate>Tue, 01 Sep 2009 13:36:28 +0000</pubDate>
		<guid isPermaLink="false">http://podgecast.com/?p=1033#comment-1235</guid>
		<description>Was it just me or did the show cut out in the middle of Joe&#039;s thoughts about Mouseguard?</description>
		<content:encoded><![CDATA[<p>Was it just me or did the show cut out in the middle of Joe&#8217;s thoughts about Mouseguard?</p>
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