While I have run and written numerous RPGA adventures over the course of the last 8 years, I have not run an independent home game since summer 2000 (one calamitous adventure of A Game of Thrones aside). Today that all changed with the beginning of my new Savage Worlds home game. Empire Rising is a game set in my home-brew setting of the Third World. I invited 6 people to play and four accepted. We hope to add one or two more people to make it easier for the group when people can’t attend, but so far the four core players gelled well with one another.
I have to admit to a lot of butterflies before running this game. It has been a long time since I have run an adventure with no script (granted I was notorious in Living Kalamar for not running the adventure anything like it was written, but I at least got opening boxed text). Could I present the quality games I am accustomed to without the level of preparation previously required?
Well, if today was any indication, yes. Things certainly started out on the right foot. We got through character creation much faster than expected and had about two hours to get the players acclimated to the Savage Worlds mechanics (wild dice always throw people the first time). We may or may not record game recaps like Kingdom: tNG, but I have taken Luke’s advice and started a campaign wiki on Obsidian Portal. You are welcome to follow along with our adventures. I am also including GM information for those people that would like to mine the campaign for ideas for your own home games.
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