Aria of Ill Fortune is a Houses of the Blooded campaign. Due to the unique game structure of HotB, the game will be completely open to player coming and going as they please. I’m assuming we’ll have the usual “Story Sunday” crew there as scheduled but all others are welcome to come and go as they please. The game will also be run at V3 and other conventions allowing people from all over the country to play in the game. All games will be considered part of cannon for the campaign.
Core Players refer to the group that makes the vast majority of games. Cameo Players refer to those who only make the occasional game.
Given the nature of the game, I’m also laying down some requirements and encouragements of how we’ll be playing. Here’s the list.
1. Read the book. Part of the fun of the game is emulating Ven culture and to do that you’ve got to know the basics. Since the game allows you to basically define culture and rules as you like, it helps if we all start on the same page. Plus the PDF is only five bucks and is awesome in so many ways.
2. Maturity. I think we’re all aware of just how goofy things get when we get going (ERIC NO!). This game gives you enough narrative control to really make the game a goof-fest. While that’s all well and good, I’d like to tone of this to be relatively serious. As such, using wagers or Style to do things like making tons of people gay or graphically dictating the arousal state of others is going to be considered Bad Form. Really, this falls under the “Don’t Be A Wanker” rule in the book, but I thought I’d be explicit.
3. We’ll be using the full rules from the book so you’re going to need to manage your Domain. We’ll be handling most of that via email, I imagine. Cameo Players will not be expected to maintain their Domains, but may certainly do so if they wish. Each player must keep an Action Log that documents how each Season Action was spent.
4. Character Backgrounds are required by the third game a player attends. Backgrounds should be a few paragraphs long, at most. Remember to just hit the high points and leave a lot of room to be filled in during play. Both you and other players are going to be able to dictate facts about your character, so keep that in mind. These will be posted on the blog.
5. Every character will need to have their Three Things done at character creation so they can share with everyone. These will also be posted on the blog.
6. Core Players are required to submit an in-character post to this blog at least once between each game session. This should take the form of a letter, diary entry, poem, song, or anything else that the group would deem cool. The post should at least make reference to the events of the most recent session. Additional posts are also encouraged to let the player explore their characters lives not covered during gaming sessions, like exploring their Domain and the like. Proper maintenance of the blog earns Style. Really impressive use of the blog may earn greater rewards.
7. Additional player contributions are highly encouraged. Art, music, maps, etc. will all earn Style.
8. This is a Friendly Game. That means all secrets and plotting is out in the open. Remember, your character is there to be messed with. Revel in it. All players know all other player’s compels at the start of the game. Invokes and Tags must be learned through Cunning risks, as usual.
9. Cameo Player Quick-Start. If you’re jumping into your first game you don’t need to do full character creation if you don’t have time. We’ll likely have a few characters ready to be played.
10. NPCs. Whenver you turn a vassal into an NPC, the GM will create the NPC. The player may state the Three Things about the NPC for free. Any additional details will cost Style.