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Fan Roundtable 5: LFR and the RPGA

May 25th, 2009 · David · 7 Comments

* Matt and Joe are joined by Shawn Merwin (Global Director of Living Forgotten Realms) and Michael Mockus (Regional Administrator of the Moonshae Isles).

* Living Forgotten Realms and it’s global regional design

* Adventures, how they can be acquired and played

* Story and the regional adventure style

* 4th edition’s impact on the RPGA

* Why should someone play an RPGA adventure?

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Tags: Podcast · Wild Cards

7 responses so far ↓

  • 1 Marcel Beaudoin // May 25, 2009 at 7:47 am

    I will be posting this up in the Announcements forum of the DDI forums (http://forums.gleemax.com/forumdisplay.php?f=875) as well as posting a link to it in the WotC LFR forums.

  • 2 Marcel Beaudoin // May 25, 2009 at 7:51 am

    I forgot to link to the discussion thread. It is here: http://forums.gleemax.com/showthread.php?t=1194478

  • 3 Sardel // May 25, 2009 at 10:31 pm

    Great episode, I’ve never played in any RPGA games but I’m going to have to check out their site now.

  • 4 Cedric // May 25, 2009 at 11:31 pm

    Hey there. First time listener here (linked from the RPGA forums). Checking out the rest of your stuff and liking what I’m hearing :)

    Great interview btw. Interesting to hear the views of some of the admins of the campaign. I found the comments about people traveling less to match my own experiences as well. I live in California and was a triad for LG (Pale) and also traveled a lot previously. But I haven’t traveled anywhere since LFR and have only attended local cons. Been playing a lot more though, which is a strange thing. None of our local RPGA-only cons have survived, so all of our local RPGA games have moved on to stores and other non-RPGA cons.

  • 5 Dev09 // May 26, 2009 at 8:03 am

    Interesting concept for adventures. Every campaign can certainly be variable with different players and alignments within those stories. [I liken it to replaying a game like Mass Effect as both an evil and good character for anyone familiar with that game.] Modules have a tendency to be fairly static / linear but, as you mentioned, if the modules allow the DM to ‘riff’ off the storyline a bit, the replayability factor has merit. Will check it out — Thanks Shawn and Michael!

  • 6 Joe // May 26, 2009 at 10:01 am

    Welcome to the PodgeCast Cedric. I’m glad you liked the show. I hope you stick around. :) (And tell your friends! I’ve found that most independent podcasts don’t give the RPGA its due, and we try to treat both home and organized gaming more fairly around here.)

  • 7 Time Stop, June 15th: Happy Birthday 4e! - At Will // Jun 15, 2009 at 7:13 pm

    [...] Moving on to news from the RPGA, the details for the Ultimate Dungeon Delve were posted to Gleemax last week.  If you are planning to attend any of the following conventions you may want to check out the details: Origins, San Diego Comic Con, GenCon Indy, PAX and GenCon Australia.  Shawn Merwin, the Global Director for the Living Forgotten Realms campaign, and Michael Mockus, Regional Administrator of the Moonshae Isles, were recently interviewed on an episode of The Podge Cast. [...]

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