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	<title>Comments on: High Quality Characters</title>
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		<title>By: McNutcase</title>
		<link>http://podgecast.com/archives/high-quality-characters/comment-page-1#comment-140</link>
		<dc:creator>McNutcase</dc:creator>
		<pubDate>Tue, 29 Jul 2008 19:43:50 +0000</pubDate>
		<guid isPermaLink="false">http://podgecast.com/?p=51#comment-140</guid>
		<description>Because it doesn&#039;t need to survive. It&#039;s just a one-shot, designed to get people to be loud and silly (for instance, some of the extras will obey commands given by the PCs - but only if shouted in the right accent...)</description>
		<content:encoded><![CDATA[<p>Because it doesn&#8217;t need to survive. It&#8217;s just a one-shot, designed to get people to be loud and silly (for instance, some of the extras will obey commands given by the PCs &#8211; but only if shouted in the right accent&#8230;)</p>
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		<title>By: Joe</title>
		<link>http://podgecast.com/archives/high-quality-characters/comment-page-1#comment-137</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Tue, 29 Jul 2008 10:42:10 +0000</pubDate>
		<guid isPermaLink="false">http://podgecast.com/?p=51#comment-137</guid>
		<description>...why would you do that to the world?</description>
		<content:encoded><![CDATA[<p>&#8230;why would you do that to the world?</p>
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	<item>
		<title>By: McNutcase</title>
		<link>http://podgecast.com/archives/high-quality-characters/comment-page-1#comment-136</link>
		<dc:creator>McNutcase</dc:creator>
		<pubDate>Tue, 29 Jul 2008 05:59:57 +0000</pubDate>
		<guid isPermaLink="false">http://podgecast.com/?p=51#comment-136</guid>
		<description>I&#039;m shamelessly stealing this idea and taking it a little bit further for the Savage Worlds one-shot I&#039;m dorking around on at the moment. Since it&#039;s a one-shot, I&#039;m pre-making the characters... so they&#039;re getting gimmicks that fit in with their concepts.

One of the characters is based heavily on Phil. Yes, that Phil...</description>
		<content:encoded><![CDATA[<p>I&#8217;m shamelessly stealing this idea and taking it a little bit further for the Savage Worlds one-shot I&#8217;m dorking around on at the moment. Since it&#8217;s a one-shot, I&#8217;m pre-making the characters&#8230; so they&#8217;re getting gimmicks that fit in with their concepts.</p>
<p>One of the characters is based heavily on Phil. Yes, that Phil&#8230;</p>
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		<title>By: Luke</title>
		<link>http://podgecast.com/archives/high-quality-characters/comment-page-1#comment-130</link>
		<dc:creator>Luke</dc:creator>
		<pubDate>Fri, 25 Jul 2008 20:49:37 +0000</pubDate>
		<guid isPermaLink="false">http://podgecast.com/?p=51#comment-130</guid>
		<description>Yeah, Virtues and Vices already does this...kind of. It&#039;s be a bit tougher to kludge into nWoD.</description>
		<content:encoded><![CDATA[<p>Yeah, Virtues and Vices already does this&#8230;kind of. It&#8217;s be a bit tougher to kludge into nWoD.</p>
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		<title>By: Shawn</title>
		<link>http://podgecast.com/archives/high-quality-characters/comment-page-1#comment-129</link>
		<dc:creator>Shawn</dc:creator>
		<pubDate>Fri, 25 Jul 2008 20:46:02 +0000</pubDate>
		<guid isPermaLink="false">http://podgecast.com/?p=51#comment-129</guid>
		<description>I&#039;m thinking of adapting this to nWoD.  Not sure how it would work on top of Virtues, Vices, Merits and Specialties though.</description>
		<content:encoded><![CDATA[<p>I&#8217;m thinking of adapting this to nWoD.  Not sure how it would work on top of Virtues, Vices, Merits and Specialties though.</p>
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		<title>By: Rob Donoghue</title>
		<link>http://podgecast.com/archives/high-quality-characters/comment-page-1#comment-128</link>
		<dc:creator>Rob Donoghue</dc:creator>
		<pubDate>Fri, 25 Jul 2008 13:55:20 +0000</pubDate>
		<guid isPermaLink="false">http://podgecast.com/?p=51#comment-128</guid>
		<description>This is pretty sweet!  It feels like you&#039;ve hit just about the right mechanical balance to Savage Worlds, which is really the tricky part.  So, kudos! 

-Rob D.</description>
		<content:encoded><![CDATA[<p>This is pretty sweet!  It feels like you&#8217;ve hit just about the right mechanical balance to Savage Worlds, which is really the tricky part.  So, kudos! </p>
<p>-Rob D.</p>
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		<title>By: Brad</title>
		<link>http://podgecast.com/archives/high-quality-characters/comment-page-1#comment-126</link>
		<dc:creator>Brad</dc:creator>
		<pubDate>Fri, 25 Jul 2008 00:16:07 +0000</pubDate>
		<guid isPermaLink="false">http://podgecast.com/?p=51#comment-126</guid>
		<description>I&#039;m a big fan of mixing &amp; matching to achieve a better system for a game, and this is one I hadn&#039;t come across before.  I&#039;ll definitely give this a go in campaign.</description>
		<content:encoded><![CDATA[<p>I&#8217;m a big fan of mixing &amp; matching to achieve a better system for a game, and this is one I hadn&#8217;t come across before.  I&#8217;ll definitely give this a go in campaign.</p>
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		<title>By: Luke</title>
		<link>http://podgecast.com/archives/high-quality-characters/comment-page-1#comment-124</link>
		<dc:creator>Luke</dc:creator>
		<pubDate>Thu, 24 Jul 2008 20:15:14 +0000</pubDate>
		<guid isPermaLink="false">http://podgecast.com/?p=51#comment-124</guid>
		<description>Seriously, though, follow the links in the article to Spirit of the Century and check out the source.  This is nothing more than adapting a fantastic mechanic from there to Savage Worlds.</description>
		<content:encoded><![CDATA[<p>Seriously, though, follow the links in the article to Spirit of the Century and check out the source.  This is nothing more than adapting a fantastic mechanic from there to Savage Worlds.</p>
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		<title>By: Rob Justice</title>
		<link>http://podgecast.com/archives/high-quality-characters/comment-page-1#comment-123</link>
		<dc:creator>Rob Justice</dc:creator>
		<pubDate>Thu, 24 Jul 2008 20:12:37 +0000</pubDate>
		<guid isPermaLink="false">http://podgecast.com/?p=51#comment-123</guid>
		<description>I&#039;ve actually been toying around with this idea for World of Darkness... of course my inspiration came more from Dogs in the Vineyard and my desire to integrate their &quot;betting&quot; mechanic into every freaking game I play. Hahaha</description>
		<content:encoded><![CDATA[<p>I&#8217;ve actually been toying around with this idea for World of Darkness&#8230; of course my inspiration came more from Dogs in the Vineyard and my desire to integrate their &#8220;betting&#8221; mechanic into every freaking game I play. Hahaha</p>
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		<title>By: Seraph</title>
		<link>http://podgecast.com/archives/high-quality-characters/comment-page-1#comment-122</link>
		<dc:creator>Seraph</dc:creator>
		<pubDate>Thu, 24 Jul 2008 19:09:30 +0000</pubDate>
		<guid isPermaLink="false">http://podgecast.com/?p=51#comment-122</guid>
		<description>I started reading out of boredom, but finished due to interest.

This is an inspiring idea, and I&#039;m really digging the props you guys have been giving to game designs and concepts that work to integrate storytelling and system structure. Keep it up.</description>
		<content:encoded><![CDATA[<p>I started reading out of boredom, but finished due to interest.</p>
<p>This is an inspiring idea, and I&#8217;m really digging the props you guys have been giving to game designs and concepts that work to integrate storytelling and system structure. Keep it up.</p>
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