The Podge Cast

Movies, Music, Books, Games, Whatever’s On Our Minds

The Podge Cast header image 2

Podge Actual Play 001: Diaspora – The Dark Tower Session 1

February 18th, 2010 · Luke · 7 Comments

*Sweet Jebus, it’s Acutally Actual Play!


*Session 1 of our Diaspora game – The Dark Tower: Dissonance

*Our Obsidian Portal campaign hub is here. The worlds we generated are there in detail.

*Diaspora’s SRD can be found here.

*This is a bit of an experiment. We get a lot of calls for Actual Play. Some love it. Some hate it. Let us know what you think.

*We will also be doing our Campaign Recaps, like with KTNG, in the future.

*Sound quality is a bit lower than normal because Adam’s usual recording device was gone. We made do.

*The occasional rhythmic banging? Those are the cats trying to escape. Can’t be helped.


Tags: Podcast · Recaps · Wild Cards

7 responses so far ↓

  • 1 Paul // Feb 18, 2010 at 4:13 am

    Despite the fact that I was present for this, I feel like a voyeur listening to it. Something about the ambient noise and the echo of the room.

    Plus, we’re not talking for the mic AT ALL (I didn’t even know it was being recorded until later).
    I kinda wonder if that’s truly what people enjoy about actual play.


  • 2 Sarah // Feb 22, 2010 at 11:36 pm

    Holy shit, I was not the first one to make this “explicit”. This makes me so fucking proud. I am fucking amazed.

  • 3 Katie // Feb 23, 2010 at 2:28 pm

    The idea of being a fly on the wall listening to the group–is bizzar–and I honestly think it’s a great example of how it is far more of a social activity then a bunch of people trying to escape reality

  • 4 Asylos // Feb 25, 2010 at 12:56 pm

    I like actual play episodes, makes me feel like I’m at a game when I’m actually at work.

    Could you put up a list (or point me towards one if it’s already there) of who is playing who? I only saw one player on the OP page.

  • 5 Toph // Mar 5, 2010 at 3:03 pm

    SO as one of the authors of Diaspora, I wanna say I just love what you do with it here. It’s really fun listening to a bunch of people having a blast with the system.

    May all your hacks be so much fun.

  • 6 Toph // Mar 6, 2010 at 8:00 pm

    By the way: the intent for the skill-substitution stunts is that it counts as a use of the skill being used. So if you have an agility-for-guns stunt, that counts as your use of agility that turn.

    It’s really great hearing how quick and smooth the combat went. Grabbing the tomahawk was a fun moment. I also like how the Programable stunt is implemented, taking abilities from passers-by.

    Remember also that when two or three are attacking the same person, it makes sense for the first two attacking to do maneuvers (vs. target zero, establishing something to free-tag) for the final player to come in and bat clean-up.

    The conversation about the gunslingers checking their weapons and filling out lost-luggage claims still has me laughing, as do the sound effects for Dragonball Z and rotary-dial phones. And the argument over unkempt.

  • 7 David // Mar 7, 2010 at 8:51 am

    When one of the authors of the game you’ve written comments on the play, that is awesome.

    That is all.

    Thanks for the game that finally got me playing Dark Tower!

Leave a Comment