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	<title>The Podge Cast &#187; D&amp;D</title>
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	<link>http://podgecast.com</link>
	<description>Movies, Music, Books, Games, Whatever's On Our Minds</description>
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	<itunes:summary>Movies, Music, Books, Games, Whatever Is On Our Minds</itunes:summary>
	<itunes:author>podgecast.com</itunes:author>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://podgecast.com/showfiles/uploads/Podge_Logo.jpg" />
	<itunes:owner>
		<itunes:name>podgecast.com</itunes:name>
		<itunes:email>mail@podgecast.com</itunes:email>
	</itunes:owner>
	<managingEditor>mail@podgecast.com (podgecast.com)</managingEditor>
	<copyright>2008-2009</copyright>
	<itunes:subtitle>Movies, Music, Books, Games, Whatever&#039;s On Our Minds</itunes:subtitle>
	<image>
		<title>The Podge Cast &#187; D&amp;D</title>
		<url>http://podgecast.com/showfiles/uploads/Podge_Logo_small.jpg</url>
		<link>http://podgecast.com</link>
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	<itunes:category text="Games &amp; Hobbies">
		<itunes:category text="Other Games" />
	</itunes:category>
	<itunes:category text="Society &amp; Culture" />
		<item>
		<title>Fan Roundtable 4: Inside 4e, More Than Just the Tip</title>
		<link>http://podgecast.com/archives/frt004</link>
		<comments>http://podgecast.com/archives/frt004#comments</comments>
		<pubDate>Mon, 06 Apr 2009 05:59:38 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Wild Cards]]></category>
		<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[FaRT]]></category>

		<guid isPermaLink="false">http://podgecast.com/?p=522</guid>
		<description><![CDATA[* Tim White joins us from Return to Northmoor podcast. Which, if you haven&#8217;t listened to, you should go and give it a listen. He&#8217;s doing some great work over there. * Our initial impressions of D&#038;D 4e. * Some general discussion about what&#8217;s new in the PHB2, and what we expect that it will [...]]]></description>
			<content:encoded><![CDATA[<p>* Tim White joins us from <a href="http://www.northmoor.spookyouthouse.com/">Return to Northmoor</a> podcast.  Which, if you haven&#8217;t listened to, you should go and give it a listen.  He&#8217;s doing some great work over there.</p>
<p>* Our initial impressions of D&#038;D 4e.</p>
<p>* Some general discussion about what&#8217;s new in the PHB2, and what we expect that it will do to the game.</p>
<p>* Problems, issues and general comment about the system.</p>
<p>***  This episode is not our usual type of episode.  It is a one-system, 45 minute discussion.</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fpodgecast.com%2Farchives%2Ffrt004&amp;title=Fan%20Roundtable%204%3A%20Inside%204e%2C%20More%20Than%20Just%20the%20Tip" id="wpa2a_2"><img src="http://podgecast.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
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		<slash:comments>2</slash:comments>
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			<itunes:keywords>4th Edition,D&amp;D,FaRT</itunes:keywords>
		<itunes:subtitle>* Tim White joins us from Return to Northmoor podcast.  Which, if you haven&#039;t listened to, you should go and give it a listen.  He&#039;s doing some great work over there. - * Our initial impressions of D&amp;D 4e. - </itunes:subtitle>
		<itunes:summary>* Tim White joins us from Return to Northmoor podcast.  Which, if you haven&#039;t listened to, you should go and give it a listen.  He&#039;s doing some great work over there.

* Our initial impressions of D&amp;D 4e.

* Some general discussion about what&#039;s new in the PHB2, and what we expect that it will do to the game.

* Problems, issues and general comment about the system.

***  This episode is not our usual type of episode.  It is a one-system, 45 minute discussion.</itunes:summary>
		<itunes:author>podgecast.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>55:29</itunes:duration>
	</item>
		<item>
		<title>Episode 035: Evil Urges</title>
		<link>http://podgecast.com/archives/035</link>
		<comments>http://podgecast.com/archives/035#comments</comments>
		<pubDate>Mon, 23 Mar 2009 06:01:27 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Burning Wheel]]></category>
		<category><![CDATA[campaign pro-tips]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[episode]]></category>
		<category><![CDATA[role-playing games]]></category>

		<guid isPermaLink="false">http://podgecast.com/?p=488</guid>
		<description><![CDATA[* Buy Shawn Merwin&#8217;s D&#38;D4e Adventure P3: Assault on Nightwyrm Fortress. He&#8217;s good peoples * We can finally wank about Watchmen * Shaky cam fight scenes and fish islands * It&#8217;s just a penis. Get over it. * Villainy, alignment, and being evil * Evil campaigns * Evil characters in non-evil campaigns * Advice for [...]]]></description>
			<content:encoded><![CDATA[<p>* Buy Shawn Merwin&#8217;s D&amp;D4e Adventure P3: Assault on Nightwyrm Fortress. He&#8217;s good peoples</p>
<p>* We can finally wank about Watchmen</p>
<p>* Shaky cam fight scenes and fish islands</p>
<p>* It&#8217;s just a penis. Get over it.</p>
<p>* Villainy, alignment, and being evil</p>
<p>* Evil campaigns</p>
<p>* Evil characters in non-evil campaigns</p>
<p>* Advice for playing evil characters</p>
<p>* Number of times we talk about Burning Wheel: 4</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fpodgecast.com%2Farchives%2F035&amp;title=Episode%20035%3A%20Evil%20Urges" id="wpa2a_4"><img src="http://podgecast.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
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		<slash:comments>6</slash:comments>
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			<itunes:keywords>Burning Wheel,campaign pro-tips,D&amp;D,episode,role-playing games</itunes:keywords>
		<itunes:subtitle>* Buy Shawn Merwin&#039;s D&amp;D4e Adventure P3: Assault on Nightwyrm Fortress. He&#039;s good peoples - * We can finally wank about Watchmen - * Shaky cam fight scenes and fish islands - * It&#039;s just a penis. Get over it. - * Villainy, alignment, and being evil </itunes:subtitle>
		<itunes:summary>* Buy Shawn Merwin&#039;s D&amp;D4e Adventure P3: Assault on Nightwyrm Fortress. He&#039;s good peoples

* We can finally wank about Watchmen

* Shaky cam fight scenes and fish islands

* It&#039;s just a penis. Get over it.

* Villainy, alignment, and being evil

* Evil campaigns

* Evil characters in non-evil campaigns

* Advice for playing evil characters

* Number of times we talk about Burning Wheel: 4</itunes:summary>
		<itunes:author>podgecast.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:01:38</itunes:duration>
	</item>
		<item>
		<title>Episode 032: NERD RAGE! (the Emasode)</title>
		<link>http://podgecast.com/archives/032</link>
		<comments>http://podgecast.com/archives/032#comments</comments>
		<pubDate>Mon, 02 Mar 2009 06:01:59 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[episode]]></category>
		<category><![CDATA[firefly]]></category>
		<category><![CDATA[Hodge Live]]></category>

		<guid isPermaLink="false">http://podgecast.com/?p=428</guid>
		<description><![CDATA[* JeffCon1, a charity event, details on the forums * NERD RAGE! * How to design online content and not suck * 4e, its successes and failures, a business prespective * When can a company be a jerk? * Where&#8217;s Waldo (by Waldo we mean Matt) * Wanking about Joss Whedon is awesome * This [...]]]></description>
			<content:encoded><![CDATA[<p>* JeffCon1, a charity event, <a href="http://spookyouthouse.com/forum/index.php?topic=1093.0">details on the forums</a></p>
<p>* NERD RAGE!</p>
<p>* How to design online content and not suck</p>
<p>* 4e, its successes and failures, a business prespective</p>
<p>* When can a company be a jerk?</p>
<p>* <a href="http://spookyouthouse.com/forum/index.php?topic=1098.msg15641#msg15641">Where&#8217;s Waldo</a> (by Waldo we mean Matt)</p>
<p>* Wanking about Joss Whedon is awesome</p>
<p>* This <a href="http://xkcd.com/546/">XKCD strip</a> is the show&#8217;s thesis</p>
<p>* Joe talks about the graphic novel <em>Serenity: Those Left Behind</em> in the Hodge (Live!)</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fpodgecast.com%2Farchives%2F032&amp;title=Episode%20032%3A%20NERD%20RAGE%21%20%28the%20Emasode%29" id="wpa2a_6"><img src="http://podgecast.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
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		<slash:comments>6</slash:comments>
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			<itunes:keywords>business,comics,D&amp;D,episode,firefly,Hodge Live</itunes:keywords>
		<itunes:subtitle>* JeffCon1, a charity event, details on the forums - * NERD RAGE! - * How to design online content and not suck - * 4e, its successes and failures, a business prespective - * When can a company be a jerk? - * Where&#039;s Waldo (by Waldo we mean Matt) </itunes:subtitle>
		<itunes:summary>* JeffCon1, a charity event, details on the forums

* NERD RAGE!

* How to design online content and not suck

* 4e, its successes and failures, a business prespective

* When can a company be a jerk?

* Where&#039;s Waldo (by Waldo we mean Matt)

* Wanking about Joss Whedon is awesome

* This XKCD strip is the show&#039;s thesis

* Joe talks about the graphic novel Serenity: Those Left Behind in the Hodge (Live!)</itunes:summary>
		<itunes:author>podgecast.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>56:16</itunes:duration>
	</item>
		<item>
		<title>4E &#8211; Rolling With Roles</title>
		<link>http://podgecast.com/archives/4e-rolling-with-roles</link>
		<comments>http://podgecast.com/archives/4e-rolling-with-roles#comments</comments>
		<pubDate>Fri, 20 Feb 2009 15:30:13 +0000</pubDate>
		<dc:creator>Luke</dc:creator>
				<category><![CDATA[Articles and Essays]]></category>
		<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[D&D]]></category>

		<guid isPermaLink="false">http://podgecast.com/?p=416</guid>
		<description><![CDATA[With The Keep on the Shadowfell about to fall before our party&#8217;s combined effort, it&#8217;s safe to say that the gaming group is really digging 4th Edition D&#38;D.  Last week, we decided to continue playing 4E and we&#8217;d alternate weeks with the Burning Wheel game Adam is planning.  This has the benefit of keeping everyone [...]]]></description>
			<content:encoded><![CDATA[<p>With The Keep on the Shadowfell about to fall before our party&#8217;s combined effort, it&#8217;s safe to say that the gaming group is really digging 4th Edition D&amp;D.  Last week, we decided to continue playing 4E and we&#8217;d alternate weeks with the Burning Wheel game Adam is planning.  This has the benefit of keeping everyone in the group (something we couldn&#8217;t do with just Burning Wheel) and giving Adam more time to prepare for his first sandbox game.</p>
<p>Since Adam didn&#8217;t want to run both games, I&#8217;ll be taking over D&amp;D after we&#8217;re done with the Keep.  I&#8217;m very excited!  I haven&#8217;t run D&amp;D for years because I grew tired of the massive preparation time that third edition carried with it.  4e fixes that problem  so I was more than happy to put on my cape and step back into the role of DM.<span id="more-416"></span></p>
<p>Like any excited gaming group, everyone immediately began discussing exactly what they were going to play.  Since D&amp;D&#8217;s creation, the proper balance of classes in a party has always been an important part of the metagame.  The concept of having your niche on the battlefield was one of the cornerstones of the game in those early days.  As editions came and went, the importance of these niches began to fade as rules for multiclassing allowed for characters to account for their own weaknesses instead of relying on a party member to compensate for it.  This seems like a small thing, but it really changed the way the game was played.</p>
<p>Third Edition was the biggest offender when it came to lack of niche protection.  With both multiclassing and prestige classes designed to let your character specialize, generalize, hypnotize, and hypothesize, the idea that a class had well-defined weaknesses to go along with its strengths was out the window.  This is actually one of my big beefs with Third Edition but it really just comes down to a matter of taste.  There are lots of folks out there who love the wide array of options presented and don&#8217;t enjoy the more restricted versions of classes that other editions, including Fourth, offer.</p>
<p>In Fourth Edition, the concept of niches comes back as one of the foundations of the game.  Instead of hiding the concept within the rules for the players to eventually figure out, they instead opened the curtains and made it very explicit that classes are grouped into certain battlefield roles.  The four roles in the game are striker, defender, leader, and controller.  Each class specialized in one role and can usually build in such a way to dabble with another.  The roles all complement one another and when a party has each role filled it is fun to watch the gears turn together to become a well-oiled machine.  This is one of the better concepts that the designers yoinked from MMOs (though MMOs yoinked the idea from older edition of D&amp;D).</p>
<p>Playing through the module Adam is running now, we have every role filled with the fifth player being a defender (a party makeup we have found to be very effective).  When we made characters, no one wanted to play the wizard, currently the only controller in the game, so I filled that role. It&#8217;s probably the most complained about class in the game, if you pay attention to message boards (and I wouldn&#8217;t), because it doesn&#8217;t seem as focused as the other classes.  Even the designers admit that the wizard is like that because even they hadn&#8217;t really decided all the things a controller should do.</p>
<p>As someone who&#8217;s played one for a few sessions, I&#8217;m loving it.  So don&#8217;t believe the hype, I guess.</p>
<p>It turns out, I&#8217;m the only one who was loving it, though.  Nobody wanted to play the wizard in the upcoming game and since that&#8217;s the only controller in the game until Players Handbook 2 releases, the party is going to be short a role.  I sounded like a broken record that night as I made sure to emphasize that lacking a controller is going to be a weakness for the crew.  That didn&#8217;t change any minds, but at least they&#8217;re aware of it.</p>
<p>While I love the  focus on roles, now we see the downside.  With one role missing, the monster-bashing machine is going to be missing an important gear.  This is by no means game-breaking, but it&#8217;s going to be interesting to see how the party holds up when they&#8217;re not following the strong suggestions of the rules.</p>
<p>Next time I&#8217;ll talk a bit about the specialty weapons in 4E.  See you then.</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fpodgecast.com%2Farchives%2F4e-rolling-with-roles&amp;title=4E%20%26%238211%3B%20Rolling%20With%20Roles" id="wpa2a_8"><img src="http://podgecast.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Episode 012: Bailing Out the Economy</title>
		<link>http://podgecast.com/archives/012</link>
		<comments>http://podgecast.com/archives/012#comments</comments>
		<pubDate>Mon, 06 Oct 2008 06:01:17 +0000</pubDate>
		<dc:creator>Luke</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Burning Wheel]]></category>
		<category><![CDATA[Contest]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[episode]]></category>
		<category><![CDATA[role-playing games]]></category>

		<guid isPermaLink="false">http://podgecast.com/?p=108</guid>
		<description><![CDATA[*New Contest! *Economies in RPGs *D&#38;D:  &#8220;Don&#8217;t Ask Questions&#8221; *D&#38;D&#8217;s Implied Setting *Obfuscate! *Burning Wheel: &#8220;Now You Don&#8217;t Have Pants&#8221;]]></description>
			<content:encoded><![CDATA[<p>*New Contest!</p>
<p>*Economies in RPGs</p>
<p>*D&amp;D:  &#8220;Don&#8217;t Ask Questions&#8221;</p>
<p>*D&amp;D&#8217;s Implied Setting</p>
<p>*Obfuscate!</p>
<p>*Burning Wheel: &#8220;Now You Don&#8217;t Have Pants&#8221;</p>
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		<slash:comments>3</slash:comments>
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			<itunes:keywords>Burning Wheel,Contest,D&amp;D,episode,role-playing games</itunes:keywords>
		<itunes:subtitle>*New Contest! - *Economies in RPGs - *D&amp;D:  &quot;Don&#039;t Ask Questions&quot; - *D&amp;D&#039;s Implied Setting - *Obfuscate! - *Burning Wheel: &quot;Now You Don&#039;t Have Pants&quot;</itunes:subtitle>
		<itunes:summary>*New Contest!

*Economies in RPGs

*D&amp;D:  &quot;Don&#039;t Ask Questions&quot;

*D&amp;D&#039;s Implied Setting

*Obfuscate!

*Burning Wheel: &quot;Now You Don&#039;t Have Pants&quot;</itunes:summary>
		<itunes:author>podgecast.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>42:44</itunes:duration>
	</item>
		<item>
		<title>Episode 011: Min/Maxing With Meg</title>
		<link>http://podgecast.com/archives/011</link>
		<comments>http://podgecast.com/archives/011#comments</comments>
		<pubDate>Mon, 29 Sep 2008 06:01:21 +0000</pubDate>
		<dc:creator>Luke</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[bonus content]]></category>
		<category><![CDATA[Contest]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[episode]]></category>
		<category><![CDATA[guest host]]></category>
		<category><![CDATA[mechanics]]></category>
		<category><![CDATA[role-playing games]]></category>

		<guid isPermaLink="false">http://podgecast.com/?p=105</guid>
		<description><![CDATA[* Special Guest:  Meg from Brilliant Gameologists * An Archon reminder * Ghost Hunters Redux * Min/Maxing and Powergaming * 365 Days of Sex * Secret Code Contest: We’ve teamed up with four other gaming podcasts to give you a crack at $250 of gaming goodness. Listen to find out how you can participate.  Participating [...]]]></description>
			<content:encoded><![CDATA[<p>* Special Guest:  Meg from <a href="http://brilliantgameologists.com/">Brilliant Gameologists</a></p>
<p>* An Archon reminder</p>
<p>* Ghost Hunters Redux</p>
<p>* Min/Maxing and Powergaming</p>
<p>* 365 Days of Sex</p>
<p>* Secret Code Contest: We’ve teamed up with four other gaming podcasts to give you a crack at $250 of gaming goodness. Listen to find out how you can participate.  Participating podcasts are</p>
<p><a href="http://atomicarray.com/">Atomic Array</a></p>
<p><a href="http://brilliantgameologists.com/">Brilliant Gameologists</a></p>
<p><a href="http://www.ogrecave.com/audio/">Ogre Cave Audio Report</a></p>
<p><a href="http://www.podgecast.com">The Podge Cast</a></p>
<p><a href="http://www.thetomeshow.com/">The Tome Show</a></p>
<p>Each winner will receive one of ten $25 gift certificates from <a href="http://www.nobleknight.com/">Noble Knight Games</a>.</p>
<p>Entries must be submitted to <a href="mailto:secretcodes@moonstew.com">secretcodes@moonstew.com</a> by 17 OCT 2008.</p>
<p>* Worst. Ending. Ever.</p>
<p>* PodgeCast Overtime: Matt and Joe further explore today&#8217;s topic, Charlie Rose style.  If Charlie Rose had very lax quality control standards. This conversation is not part of the podcast mp3 but is available for download at <a href="http://podgecast.com/redirect">podgecast.com /episodes /TPC_011_Overtime (dot) mp3</a></p>
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			<itunes:keywords>bonus content,Contest,D&amp;D,episode,guest host,mechanics,role-playing games</itunes:keywords>
		<itunes:subtitle>* Special Guest:  Meg from Brilliant Gameologists - * An Archon reminder - * Ghost Hunters Redux - * Min/Maxing and Powergaming - * 365 Days of Sex - * Secret Code Contest: We’ve teamed up with four other gaming podcasts to give you a crack at $25...</itunes:subtitle>
		<itunes:summary>* Special Guest:  Meg from Brilliant Gameologists

* An Archon reminder

* Ghost Hunters Redux

* Min/Maxing and Powergaming

* 365 Days of Sex

* Secret Code Contest: We’ve teamed up with four other gaming podcasts to give you a crack at $250 of gaming goodness. Listen to find out how you can participate.  Participating podcasts are

Atomic Array

Brilliant Gameologists

Ogre Cave Audio Report

The Podge Cast

The Tome Show

Each winner will receive one of ten $25 gift certificates from Noble Knight Games.

Entries must be submitted to secretcodes@moonstew.com by 17 OCT 2008.

* Worst. Ending. Ever.

* PodgeCast Overtime: Matt and Joe further explore today&#039;s topic, Charlie Rose style.  If Charlie Rose had very lax quality control standards. This conversation is not part of the podcast mp3 but is available for download at podgecast.com /episodes /TPC_011_Overtime (dot) mp3</itunes:summary>
		<itunes:author>podgecast.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>53:02</itunes:duration>
	</item>
		<item>
		<title>Fan Roundtable 1: The Evolution of Dungeons and Dragons</title>
		<link>http://podgecast.com/archives/frt001</link>
		<comments>http://podgecast.com/archives/frt001#comments</comments>
		<pubDate>Mon, 18 Aug 2008 05:59:14 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Wild Cards]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[FaRT]]></category>
		<category><![CDATA[role-playing games]]></category>

		<guid isPermaLink="false">http://podgecast.com/?p=63</guid>
		<description><![CDATA[*Explanation of what The Fan Roundtable is *Introductions Stuart Robertson (Stuart on the forums) and Rich (rmckee78) on the forums. If you think these guys were great (and I do), jump on the forums and let them know! *The Dungeons and Dragons talks of yore *Stuart mentions Labyrinth Lord by Goblinoid Games *Stuart plugs Robertson [...]]]></description>
			<content:encoded><![CDATA[<p>*Explanation of what The Fan Roundtable is</p>
<p>*Introductions Stuart Robertson (Stuart on the forums) and Rich (rmckee78) on the forums.  If you think these guys were great (and I do), jump on the forums and let them know!</p>
<p>*The Dungeons and Dragons talks of yore</p>
<p>*Stuart mentions <a href="http://www.goblinoidgames.com/labyrinthlord.htm">Labyrinth Lord</a> by Goblinoid Games</p>
<p>*Stuart plugs <a href="http://robertsongames.com">Robertson Games</a>.  Go check him out!</p>
<p>*Rich is awesome.</p>
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			<itunes:keywords>D&amp;D,FaRT,role-playing games</itunes:keywords>
		<itunes:subtitle>*Explanation of what The Fan Roundtable is - *Introductions Stuart Robertson (Stuart on the forums) and Rich (rmckee78) on the forums.  If you think these guys were great (and I do), jump on the forums and let them know! - </itunes:subtitle>
		<itunes:summary>*Explanation of what The Fan Roundtable is

*Introductions Stuart Robertson (Stuart on the forums) and Rich (rmckee78) on the forums.  If you think these guys were great (and I do), jump on the forums and let them know!

*The Dungeons and Dragons talks of yore

*Stuart mentions Labyrinth Lord by Goblinoid Games

*Stuart plugs Robertson Games.  Go check him out!

*Rich is awesome.</itunes:summary>
		<itunes:author>podgecast.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>56:44</itunes:duration>
	</item>
		<item>
		<title>D&amp;D for Children</title>
		<link>http://podgecast.com/archives/dd-for-children</link>
		<comments>http://podgecast.com/archives/dd-for-children#comments</comments>
		<pubDate>Sat, 09 Aug 2008 01:04:30 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Articles and Essays]]></category>
		<category><![CDATA[D&D]]></category>

		<guid isPermaLink="false">http://podgecast.com/?p=64</guid>
		<description><![CDATA[For all the years I’ve gamed, one of my fondest memories is still from when I was 7 years old. I had been gaming with friends for a couple years, not that we knew there was a formal quantification for what we were doing. There were no dice or character sheets. We simply took turns [...]]]></description>
			<content:encoded><![CDATA[<p>For all the years I’ve gamed, one of my fondest memories is still from when I was 7 years old. I had been gaming with friends for a couple years, not that we knew there was a formal quantification for what we were doing. There were no dice or character sheets. We simply took turns presenting each other with challenges to overcome. <i>You’re in a tower wanting to leave, but your path is blocked by a giant spider. What do you do?</i> <span id="more-64"></span>Already obsessed with He-Man and loving these situational challenges, it took nothing more than a glimpse at the 1st edition PHB and a teenage friend of the family asking, “Do you want to give it a try?” for my very first warrior to come into existence. All by my heroic lonesome, I infiltrated a goblin tower in an effort to steal their treasure.</p>
<p>No imaginary exercise has ever been more vivid for me than the brief time I played that character. It planted the seed, and no matter how long it was until the next time I played, I was destined to be a gamer. As gaming has become a more defined industry and companies produce more rules sources with more complex designs, it can be difficult to separate those rules that create an immersive world for adult players from those elements necessary to introduce young children to the game. Below are suggestions on how to present role playing in a fashion accessible to children ages 5-10. (Note that you know these child gamers better than I do and should scale these age ranges as appropriate.)</p>
<p><u><b>Young Children (ages 5-7)</b></u><br />
Role playing is a safe and valuable exercise for young children to explore social interaction. At this age, plots and NPCs should be straightforward. Good guys are good. Bad guys are bad. Present to them challenges and ask them what they want to do to overcome those challenges. The goal for both the player and the DM should be for the player to win. If the player is making a mistake, explain to them the likely results of their decision and compare it with other decisions available to them and what results those might lead to. Combat is a staple of these types of games. The monster is evil and needs to be slain. If you succeed, you are rewarded. Dice are unnecessary for either social or combat encounters. Present the child with a challenge and ask them how they want to overcome it. Once they make a decision, adjudicate what happens. Wounds, fatigue, and the like can all be described in more abstract terms, “the orc is limping,” “the orc looks weak,” “the orc is almost dead,” etc. Reward them with treasure and levels. Counting is an exercise they understand from school, so advancing in a manner they understand is rewarding. It’s helpful to equate the worth of those levels. Explaining that they can fight stronger monsters or survive more grievous wounds because of this advancement helps.</p>
<p>Gamers at this age have an incredibly vivid imagination. It does not take a lot to paint them a robust picture of the world they are adventuring in, but offering a little can accomplish a lot. Work in archetypes: dungeons are cold and damp, etc. They’ll fill in the rest. Be mindful also of not overdoing it. The more gory elements—skulls, blood, sacrifices, etc.—can have a more potent effect than they might on an adult and are more likely to linger. Children in this age range don’t always separate fantasy from reality as well as older kids and adults. Most importantly, find what is fun for them and pursue it (keep in mind their attention spans). It won’t be hard to tell.</p>
<p><u><b>Children (ages 8-10)</b></u><br />
I have shared many a table with children in this age range that are capable of handling a full rules system, but I’ve found it’s rare that they need that system to enjoy themselves. Left to their own devices, they’ll normally take the most basic elements of the game they understand the best and abandon all the rest. This type of game can be much like that for Young Children but you can introduce a higher level of complexity. Succeeding in a mission may earn them a continuing enemy or lead to another consequence that they have to overcome. While it’s still great for the player to win, they are at an age where failure doesn’t require quitting. They can learn from their mistakes or try again. They may even be able to understand that a challenge is too much for them (although since few adults are capable of this, there’s no reason to expect this of children <img src='http://podgecast.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> ).</p>
<p>One way to add complexity is to add a d20 to the mix. Now, when the player tells you what they want to do to overcome your challenges, have them roll a die and add their level and see if they succeed. Easy challenges have a target number of 10, moderate challenges 15, hard challenges 20, and so on. Adjust as circumstances warrant.</p>
<p>You can also make treasure a more defined element of the game. Rather than wielding a magic sword, perhaps that sword helps them hit better. They get to add +2 to their die roles. It may not be a <i>+2 bane, holy, vorpal longsword</i>, but watch the pride your player has in his magic sword and tell me it’s not the same. Don’t feel constrained by the rules you’re used to playing with. Little trinkets and major relics all have something in common, they’re unique and they belong to the player.</p>
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		<item>
		<title>Improving Death as a Threat</title>
		<link>http://podgecast.com/archives/improving-death-as-a-threat</link>
		<comments>http://podgecast.com/archives/improving-death-as-a-threat#comments</comments>
		<pubDate>Sun, 03 Aug 2008 20:55:53 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Articles and Essays]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[mechanics]]></category>

		<guid isPermaLink="false">http://podgecast.com/?p=57</guid>
		<description><![CDATA[One of the major changes between D&#038;D 3rd edition and 3.5 was an increased cost to the material components of a raise dead spell by a factor of ten. The intent was to change death from a minor inconvenience to an actual detriment to the character. Given the D&#038;D economy, this change only had a [...]]]></description>
			<content:encoded><![CDATA[<p>One of the major changes between D&#038;D 3rd edition and 3.5 was an increased cost to the material components of a <i>raise dead</i> spell by a factor of ten. The intent was to change death from a minor inconvenience to an actual detriment to the character. Given the D&#038;D economy, this change only had a significant impact in low-powered games where equipment couldn&#8217;t be sold if the gold wasn&#8217;t already on hand. While the loss of experience is also a deterent, this lessens over the span of a campaign as higher levels and larger xp requirements bring the party back into mutual equilibrium.</p>
<p>So without limiting the influx of gold or magic items into a party, how can a DM create circumstances in which death is something to be avoided at all costs rather than something to merely be momentarily disappointed in when it happens? How does he do this without pushing the pendulum too far the other way so that spells such as <i>raise dead</i> are worthless and death means that it&#8217;s time to make a new character.<br />
<span id="more-57"></span><br />
Below is a chart for physical complications that may affect a body once the spirit is magically returned. These effects are unnamed penalties and thus cumulative for each death and resurrection. <i>Regeneration</i>, <i>wish</i> or <i>miracle</i> spells cast with a successful DC 25 caster level check can successfully reverse the penalty.</p>
<p>Roll d%<br />
01-50 Revived with no ill effect<br />
51-60 -2 Dexterity<br />
61-70 -2 Intelligence<br />
71-80 -2 Constitution<br />
81-90 -2 Constitution and -2 Dexterity<br />
91-99 -2 Constitution, -2 Dexsterity, and -2 Intelligence<br />
100   Permanent Death</p>
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