The Podge Cast

Movies, Music, Books, Games, Whatever’s On Our Minds

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Episode 011: Min/Maxing With Meg

September 29th, 2008 · 6 Comments

* Special Guest:  Meg from Brilliant Gameologists

* An Archon reminder

* Ghost Hunters Redux

* Min/Maxing and Powergaming

* 365 Days of Sex

* Secret Code Contest: We’ve teamed up with four other gaming podcasts to give you a crack at $250 of gaming goodness. Listen to find out how you can participate.  Participating podcasts are

Atomic Array

Brilliant Gameologists

Ogre Cave Audio Report

The Podge Cast

The Tome Show

Each winner will receive one of ten $25 gift certificates from Noble Knight Games.

Entries must be submitted to by 17 OCT 2008.

* Worst. Ending. Ever.

* PodgeCast Overtime: Matt and Joe further explore today’s topic, Charlie Rose style.  If Charlie Rose had very lax quality control standards. This conversation is not part of the podcast mp3 but is available for download at /episodes /TPC_011_Overtime (dot) mp3


Tags: Episodes · Podcast

Fan Roundtable 1: The Evolution of Dungeons and Dragons

August 17th, 2008 · No Comments

*Explanation of what The Fan Roundtable is

*Introductions Stuart Robertson (Stuart on the forums) and Rich (rmckee78) on the forums. If you think these guys were great (and I do), jump on the forums and let them know!

*The Dungeons and Dragons talks of yore

*Stuart mentions Labyrinth Lord by Goblinoid Games

*Stuart plugs Robertson Games. Go check him out!

*Rich is awesome.


Tags: Podcast · Wild Cards

D&D for Children

August 8th, 2008 · No Comments

For all the years I’ve gamed, one of my fondest memories is still from when I was 7 years old. I had been gaming with friends for a couple years, not that we knew there was a formal quantification for what we were doing. There were no dice or character sheets. We simply took turns presenting each other with challenges to overcome. You’re in a tower wanting to leave, but your path is blocked by a giant spider. What do you do? (more…)


Tags: Articles and Essays

Improving Death as a Threat

August 3rd, 2008 · 3 Comments

One of the major changes between D&D 3rd edition and 3.5 was an increased cost to the material components of a raise dead spell by a factor of ten. The intent was to change death from a minor inconvenience to an actual detriment to the character. Given the D&D economy, this change only had a significant impact in low-powered games where equipment couldn’t be sold if the gold wasn’t already on hand. While the loss of experience is also a deterent, this lessens over the span of a campaign as higher levels and larger xp requirements bring the party back into mutual equilibrium.

So without limiting the influx of gold or magic items into a party, how can a DM create circumstances in which death is something to be avoided at all costs rather than something to merely be momentarily disappointed in when it happens? How does he do this without pushing the pendulum too far the other way so that spells such as raise dead are worthless and death means that it’s time to make a new character.


Tags: Articles and Essays