<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
>

<channel>
	<title>The Podge Cast &#187; Savage Worlds</title>
	<atom:link href="http://podgecast.com/archives/tag/sw/feed" rel="self" type="application/rss+xml" />
	<link>http://podgecast.com</link>
	<description>Movies, Music, Books, Games, Whatever's On Our Minds</description>
	<lastBuildDate>Mon, 26 Jul 2010 05:59:46 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
<!-- podcast_generator="Blubrry PowerPress/1.0.8" mode="advanced" entry="advanced" -->
	<itunes:summary>Movies, Music, Books, Games, Whatever Is On Our Minds</itunes:summary>
	<itunes:author>podgecast.com</itunes:author>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://podgecast.com/showfiles/uploads/Podge_Logo.jpg" />
	<itunes:owner>
		<itunes:name>podgecast.com</itunes:name>
		<itunes:email>mail@podgecast.com</itunes:email>
	</itunes:owner>
	<managingEditor>mail@podgecast.com (podgecast.com)</managingEditor>
	<copyright>2008-2009</copyright>
	<itunes:subtitle>Movies, Music, Books, Games, Whatever&#039;s On Our Minds</itunes:subtitle>
	<image>
		<title>The Podge Cast &#187; Savage Worlds</title>
		<url>http://podgecast.com/showfiles/uploads/Podge_Logo_small.jpg</url>
		<link>http://podgecast.com</link>
	</image>
	<itunes:category text="Games &amp; Hobbies">
		<itunes:category text="Other Games" />
	</itunes:category>
	<itunes:category text="Society &amp; Culture" />
		<item>
		<title>TPC 057: An Evening With Shawn Gaston</title>
		<link>http://podgecast.com/archives/tpc-057-aneveningwithshawngaston</link>
		<comments>http://podgecast.com/archives/tpc-057-aneveningwithshawngaston#comments</comments>
		<pubDate>Mon, 21 Sep 2009 06:01:02 +0000</pubDate>
		<dc:creator>Luke</dc:creator>
				<category><![CDATA[Admin]]></category>
		<category><![CDATA[Episodes]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[clockworks]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[doors and windows]]></category>
		<category><![CDATA[episode]]></category>
		<category><![CDATA[sandwich taco]]></category>
		<category><![CDATA[Savage Worlds]]></category>
		<category><![CDATA[webcomics]]></category>

		<guid isPermaLink="false">http://podgecast.com/?p=1056</guid>
		<description><![CDATA[-Welcoming Shawn as a guest! -Easiest Contest Ever! Win a plethora of Bounty Head Bebop prizes! -A Farewell to Joe &#8211; Make sure to let him know how much you appreciate all he&#8217;s done on the message boards. -Matt&#8217;s recording in an airport this week.  He has to scoot early on. No worries, folks. We [...]]]></description>
			<content:encoded><![CDATA[<p>-Welcoming <a href="http://www.shawntionary.com/blog/">Shawn</a> as a guest!</p>
<p>-Easiest Contest Ever! Win a plethora of <a href="http://www.bountyheadbebop.com/">Bounty Head Bebop</a> prizes!</p>
<p>-A Farewell to Joe &#8211; Make sure to let him know how much you appreciate all he&#8217;s done on the <a href="http://spookyouthouse.com/forum/index.php?topic=1731.new#new">message boards.</a></p>
<p>-Matt&#8217;s recording in an airport this week.  He has to scoot early on. No worries, folks. We know what happened to him, unlike<a href="http://podgecast.com/showfiles/uploads/TPC_Matt_Promo.mp3"> last time</a>.</p>
<p>-The Origins of <a href="http://www.shawntionary.com/clockworks">Clockworks</a></p>
<p>-<a href="http://thechive.com/2009/07/worst-fictional-character-costumes-ever-35-photos/">Worst Cosplays </a></p>
<p>-Shawn&#8217;s GMing Pro-Tips</p>
<p>-The Voltron Interlude</p>
<p>-Splitting the Party and Psuedo-troupe play</p>
<p>-Persistent worlds across multiple GMs and campaigns as exemplified by Clockworks</p>
<p>-<a href="http://www.shawntionary.com/chainmailbikini/">Chainmail Bikini</a> revisited</p>
<p>-Shawn&#8217;s other works: <a href="http://www.shawntionary.com/comics/dw_index.html">Doors and Windows</a>, <a href="http://www.shawntionary.com/comics/cc_index.html">Children&#8217;s Choir</a>, <a href="http://shawntionary.com/truetales/">True Tales of South City</a></p>
<p>-Clockworks <a href="http://www.peginc.com">Savage Worlds</a> Adventures  and Sourcebook</p>
<p>-<a href="http://www.nbc.com/Saturday_Night_Live/video/clips/taco-town/229053/">Sandwich Taco</a></p>
<p>Hosts: Adam, Matt, Luke, Shawn</p>
]]></content:encoded>
			<wfw:commentRss>http://podgecast.com/archives/tpc-057-aneveningwithshawngaston/feed</wfw:commentRss>
		<slash:comments>6</slash:comments>
<enclosure url="http://media.blubrry.com/podgecast/podgecast.com/episodes/TPC_057.mp3" length="49784111" type="audio/mpeg" />
			<itunes:keywords>clockworks,comics,doors and windows,episode,sandwich taco,Savage Worlds,webcomics</itunes:keywords>
		<itunes:subtitle>-Welcoming Shawn as a guest! - -Easiest Contest Ever! Win a plethora of Bounty Head Bebop prizes! - -A Farewell to Joe - Make sure to let him know how much you appreciate all he&#039;s done on the message boards. - -Matt&#039;s recording in an airport this week.</itunes:subtitle>
		<itunes:summary>-Welcoming Shawn as a guest!

-Easiest Contest Ever! Win a plethora of Bounty Head Bebop prizes!

-A Farewell to Joe - Make sure to let him know how much you appreciate all he&#039;s done on the message boards.

-Matt&#039;s recording in an airport this week.  He has to scoot early on. No worries, folks. We know what happened to him, unlike last time.

-The Origins of Clockworks

-Worst Cosplays 

-Shawn&#039;s GMing Pro-Tips

-The Voltron Interlude

-Splitting the Party and Psuedo-troupe play

-Persistent worlds across multiple GMs and campaigns as exemplified by Clockworks

-Chainmail Bikini revisited

-Shawn&#039;s other works: Doors and Windows, Children&#039;s Choir, True Tales of South City

-Clockworks Savage Worlds Adventures  and Sourcebook

-Sandwich Taco

Hosts: Adam, Matt, Luke, Shawn</itunes:summary>
		<itunes:author>podgecast.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>51:51</itunes:duration>
	</item>
		<item>
		<title>House Rules for Savage Worlds</title>
		<link>http://podgecast.com/archives/house-rules-for-savage-worlds</link>
		<comments>http://podgecast.com/archives/house-rules-for-savage-worlds#comments</comments>
		<pubDate>Fri, 30 Jan 2009 02:31:02 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Articles and Essays]]></category>
		<category><![CDATA[Savage Worlds]]></category>

		<guid isPermaLink="false">http://podgecast.com/?p=379</guid>
		<description><![CDATA[As I&#8217;ve mentioned a few times on the show, I run a fortnightly home campaign set in my own setting, the Third World. While my players all had experience with D&#038;D and its various editions, I chose to use Savage Worlds instead. There were a few motivating factors, the first being that I did not [...]]]></description>
			<content:encoded><![CDATA[<p>As I&#8217;ve mentioned a few times on the show, I run a fortnightly home campaign set in my own setting, the Third World. While my players all had experience with D&#038;D and its various editions, I chose to use Savage Worlds instead. There were a few motivating factors, the first being that I did not want to dedicate the time necessary to create NPCs using 3rd edition mechanics (I&#8217;ve done that and then some). The second, and the deciding factor, was that I wanted to provide a more cinematic, rules light experience. Savage Worlds was the obvious fit (of the systems I felt confident with enough to run). Other reasons like the opportunity to introduce new players to Savage Worlds, etc., only cemented my decision.</p>
<p>While I openly profess to an aversion to house rules, there were a few modifications I wanted to make. I&#8217;m listing them here with an explanation as to why I did so.<br />
<span id="more-379"></span><br />
1. <strong>Healing:</strong> There is no magical healing in the Third World. Skills like Healing and edges like Nerves of Steel are essential to a dedicated warrior. But the amount of time necessary to heal wounds is often longer than the amount of down time adventurers have. For that reason, the target to soak damage is simply a success and not a success and a raise. This allows the players to soak more of their wounds and leave battle with none or one wound rather than two or three.</p>
<p>2. <strong>Skills:</strong> While Savage Worlds consolidates skills into their fundamental roots (i.e., stealth), I found myself inconsistently incorrectly using the Investigate skill. When searching a house, I have the players use Investigate even though the rules say to use Notice. After consideration, I decided to continue down that path, separating these much like the separation of Spot and Search in 3rd Edition. Searching a house is investigating a house, thus the Investigation skill is used. Certainly Notice still applies in a lot of other situations.</p>
<p>3. <strong>Bennies:</strong> The party averages three xp per session. I base the adventures on this expected rate of advancement. I also think bennies should be used to help the players do awesome things. For these reasons, I do not allow remaining bennies to be used to gain additional xp.</p>
<p>4. <strong>Hero Points:</strong> A benny may be spent before a roll to add a +2 to the roll. A benny may be spent after a roll to add a +1 to the roll.</p>
<p>5. <strong>Twist of Fate:</strong> Spend two bennies (not from the same character) to get a clue from the GM. It may be pointing out something the party missed or even something the party got but didn&#8217;t pursue. The effects of this are wholly at the GMs discretion. This ability is generally only available if the party is honestly stuck.</p>
<p>6. <strong>Bravery:</strong> A character receives a +1 bonus (cumulative) to Guts checks for each rank above Novice. (Seasoned characters receive +1, Veteran +2, and so on.)</p>
<p>6. <strong>Racial Skills:</strong> The only playable race is human, but among the humans there are 13 different nationalities. I added two Bonus Racial Skills based on the nationality chosen at character creation. These focused on skills that are so common in those nations that anyone raised there would have a d4 in the skill by simple exposure. I wanted these skills to reinforce the national identity of the characters. Sure they&#8217;re all human, but they are still very different. If you were creating a character raised in the wastelands of Aman, you could assign 15 skill points as normal, but would begin with a d4 in Repair and a d4 in Survival in addition (so 17 skill points total).</p>
<p>7. <strong>Racial Edges:</strong> For the same reasons, I also added one Racial Edge. This was also distributed based on nationality and in some circumstances ignored prerequsities. Certain nations were better defined by edges than by skills. If you were creating a Skivndian character, you would get the Brawny edge for free. (This is in addition to the bonus edge the character already receives for being human, as per the standard Savage Worlds rules.)</p>
<p>Number 7 is the only one I consider a mistake. Racial bonuses were meant to help establish national identity for the players at character creation. This wasn&#8217;t really the case. The characters were new are still evolving as our sessions continue. What I&#8217;ve found is that the racial bonuses have helped establish that identity as we continue, instances where the party has not focused on a particular skill but the racial affinity allows a character the knowledge needed. The edges have not been effective in this or any other manner. They are simply bonus edges. And while the Brinish character&#8217;s bonus Charismatic edge may not be game breaking, I did not want to give extra abilities just for the sake of giving them.</p>
]]></content:encoded>
			<wfw:commentRss>http://podgecast.com/archives/house-rules-for-savage-worlds/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Episode 001:   A PodgeCast Is Born</title>
		<link>http://podgecast.com/archives/001</link>
		<comments>http://podgecast.com/archives/001#comments</comments>
		<pubDate>Mon, 07 Jul 2008 06:01:24 +0000</pubDate>
		<dc:creator>Luke</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Burning Wheel]]></category>
		<category><![CDATA[episode]]></category>
		<category><![CDATA[Savage Worlds]]></category>

		<guid isPermaLink="false">http://podgecast.com/?p=37</guid>
		<description><![CDATA[*Who are you and what is this thing all about? *Luke&#8217;s accidental deception and a discussion about what we like in rpgs and how our tastes have changed recently *Information on Savage Worlds can be found here. Highly recommended and only ten bucks! *Information on The Burning Wheel can be found here. It&#8217;ll change the [...]]]></description>
			<content:encoded><![CDATA[<p>*Who are you and what is this thing all about?</p>
<p>*Luke&#8217;s accidental deception and a discussion about what we like in rpgs and how our tastes have changed recently</p>
<p>*Information on Savage Worlds can be found <a href="http://peginc.com">here</a>.  Highly recommended and only ten bucks!</p>
<p>*Information on The Burning Wheel can be found <a href="http://www.burningwheel.org">here</a>.  It&#8217;ll change the way you play in a good way. That rhymed.  Boo yah!</p>
<p>*We tell you mid-episode that we&#8217;re not going to talk about sandbox games&#8230;. and then proceed to talk about sandbox games&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://podgecast.com/archives/001/feed</wfw:commentRss>
		<slash:comments>41</slash:comments>
<enclosure url="http://media.blubrry.com/podgecast/podgecast.com/episodes//TPC_001.mp3" length="42525763" type="audio/mpeg" />
			<itunes:keywords>Burning Wheel,episode,Savage Worlds</itunes:keywords>
		<itunes:subtitle>*Who are you and what is this thing all about? - *Luke&#039;s accidental deception and a discussion about what we like in rpgs and how our tastes have changed recently - *Information on Savage Worlds can be found here.  Highly recommended and only ten bucks!</itunes:subtitle>
		<itunes:summary>*Who are you and what is this thing all about?

*Luke&#039;s accidental deception and a discussion about what we like in rpgs and how our tastes have changed recently

*Information on Savage Worlds can be found here.  Highly recommended and only ten bucks!

*Information on The Burning Wheel can be found here.  It&#039;ll change the way you play in a good way. That rhymed.  Boo yah!

*We tell you mid-episode that we&#039;re not going to talk about sandbox games.... and then proceed to talk about sandbox games...</itunes:summary>
		<itunes:author>podgecast.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>44:18</itunes:duration>
	</item>
	</channel>
</rss>
