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TPC 084: A Year of 4th Edition

April 11th, 2010 · David · 5 Comments

* A look back at the last year of 4e

* Chris can’t find anything wrong with 4e – he’s such a fanboi

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Tags: Episodes · Podcast

5 responses so far ↓

  • 1 Dave // Apr 13, 2010 at 12:47 pm

    I’ve been a player in rpgs for 12 years or so and 4E was the first game that I was excited to DM for. It was easy and fun. Also, Joe’s anti-4E gland would’ve burst during this episode.

  • 2 Sandy // Apr 14, 2010 at 4:49 pm

    You guys do realize that you can do 5 updates per DDI account per month for both character builder and monster builder?

    Sandy

    BTW one of my 13 year players decided he wanted to try to DM, and he did it really well as long as kept to the encounter budget. That is a good system IMHO.

    Sandy

  • 3 Christoph // Apr 15, 2010 at 2:20 pm

    I’m not a big fan of Skill checks… the Skill check mechanic is a too different from the combat system. I would love to see social and enviromental tasks done with the power system.

  • 4 Paul // Apr 15, 2010 at 5:43 pm

    Christoph, there are plenty of utility powers and rituals that are nearly identical to combat powers. You expend the power and roll dice. Ta-da! The only difference is that combat involves more positioning, status effects, different kinds of defenses, damage, etc.

    You can, with minimal issue, bring more depth into a skill challenge by letting players trade their combat powers or action points as skill challenge currency. Trade the use of an encounter power to re-use a skill in one round of the challenge or get some bonus to a roll. Trade the use of a daily power to get an automatic success. And that’s just a really simple, superficial hack.

    Consider setting some kind of HP for an obstacle or puzzle. Perhaps different skills would attack a different difficulty (just like defenses). And every success gives your group damage dice to deplete the problem. Degrees of success could grant larger dice. And you could trade these dice for some kind of benefit in the simultaneous combat instead of the skill challenge. And once the problem is “bloodied,” a new wrinkle/hook develops.

    You have to use discretion. Just saying “you want to climb a mountain? It’s a skill challenge” is stupid. Integrating skill challenges into a series of encounters, for example, is cool. The simplicity and adaptability is what gives it potential. The implementation is what makes it good.

  • 5 Jeff // Apr 19, 2010 at 8:51 pm

    I really enjoyed this episode. I am having a blast with 4E. I never thought I would run a game again, but 4E has lit that fire. It’s not perfect but it definitely works for our group.

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