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	<title>Comments on: TPC 094: Tired, Angry and Sick</title>
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		<title>By: Doyce</title>
		<link>http://podgecast.com/archives/tpc-094-tired-angry-and-sick/comment-page-1#comment-1764</link>
		<dc:creator>Doyce</dc:creator>
		<pubDate>Tue, 24 Aug 2010 11:22:48 +0000</pubDate>
		<guid isPermaLink="false">http://podgecast.com/?p=1364#comment-1764</guid>
		<description>Okay, Mouse Guard -- Conditions.

You don&#039;t have to take conditions -- I only give out conditions on maybe about one in every three failed rolls -- for any other failed rolls, I roll into a new Twist. 

You don&#039;t get conditions if your failed roll just leads to some new interesting thing.

Which is... umm... more interesting? Yeah. That.</description>
		<content:encoded><![CDATA[<p>Okay, Mouse Guard &#8212; Conditions.</p>
<p>You don&#8217;t have to take conditions &#8212; I only give out conditions on maybe about one in every three failed rolls &#8212; for any other failed rolls, I roll into a new Twist. </p>
<p>You don&#8217;t get conditions if your failed roll just leads to some new interesting thing.</p>
<p>Which is&#8230; umm&#8230; more interesting? Yeah. That.</p>
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		<title>By: Tom</title>
		<link>http://podgecast.com/archives/tpc-094-tired-angry-and-sick/comment-page-1#comment-1727</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Tue, 13 Jul 2010 17:52:11 +0000</pubDate>
		<guid isPermaLink="false">http://podgecast.com/?p=1364#comment-1727</guid>
		<description>Hey, I just wanted to say, awesome episode, as usual!

In my opinion, the solution to having so many conditions in Mouseguard is having the GM lower the Obstacle for the stuff in your way. I noticed some time ago that this is a tendency for people who aren&#039;t 100% comfortable with the system: they tend to give too high Obstacle numbers, and so players tend to fail at most tests.

Anyway, that&#039;s my two cents.</description>
		<content:encoded><![CDATA[<p>Hey, I just wanted to say, awesome episode, as usual!</p>
<p>In my opinion, the solution to having so many conditions in Mouseguard is having the GM lower the Obstacle for the stuff in your way. I noticed some time ago that this is a tendency for people who aren&#8217;t 100% comfortable with the system: they tend to give too high Obstacle numbers, and so players tend to fail at most tests.</p>
<p>Anyway, that&#8217;s my two cents.</p>
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