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	<title>Comments on: TPC 097: Rest in Paul</title>
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		<title>By: Doyce</title>
		<link>http://podgecast.com/archives/tpc-097-rest-in-paul/comment-page-1#comment-1765</link>
		<dc:creator>Doyce</dc:creator>
		<pubDate>Tue, 24 Aug 2010 14:47:54 +0000</pubDate>
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		<description>Wow there&#039;s some mouth breathing hitting the mic this ep.

Good ep, though.</description>
		<content:encoded><![CDATA[<p>Wow there&#8217;s some mouth breathing hitting the mic this ep.</p>
<p>Good ep, though.</p>
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		<title>By: jdac</title>
		<link>http://podgecast.com/archives/tpc-097-rest-in-paul/comment-page-1#comment-1743</link>
		<dc:creator>jdac</dc:creator>
		<pubDate>Wed, 28 Jul 2010 18:39:10 +0000</pubDate>
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		<description>Please please AP your last session.  I&#039;m hoping desperately to hear Luke say &quot;wrrrwroorrrrwlrrll--PAUL IS A DEAD MAN MISS HIM MISS HIM&quot;</description>
		<content:encoded><![CDATA[<p>Please please AP your last session.  I&#8217;m hoping desperately to hear Luke say &#8220;wrrrwroorrrrwlrrll&#8211;PAUL IS A DEAD MAN MISS HIM MISS HIM&#8221;</p>
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		<title>By: Christoph/Xoph</title>
		<link>http://podgecast.com/archives/tpc-097-rest-in-paul/comment-page-1#comment-1735</link>
		<dc:creator>Christoph/Xoph</dc:creator>
		<pubDate>Tue, 20 Jul 2010 18:51:50 +0000</pubDate>
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		<description>I have to agree, approaching a new RPG is not easy; to make it worth it, you need to develop a specific vision and build specific mechanics to express it. Free Spacer was developed specifically for a set of particular design pillars, including Space Sci-fi in Ships run by small all player Crews.</description>
		<content:encoded><![CDATA[<p>I have to agree, approaching a new RPG is not easy; to make it worth it, you need to develop a specific vision and build specific mechanics to express it. Free Spacer was developed specifically for a set of particular design pillars, including Space Sci-fi in Ships run by small all player Crews.</p>
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