The Podge Cast

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TPC 183: Women and Fight Sequences

March 11th, 2012 · David · 1 Comment

* James’ Kickstarter event, if you’re interested in seeing Havoc! funded go ahead and hit up the page. http://www.kickstarter.com/projects/199503291/untitled-black-guard-press-project

* Which turns into Risk Legacy, which is owning our faces right now

* If you’re in the Des Moines area, and are going to be free the weekend of the 23rd, look us up! The Podge will be at Walking Eye Con!

* Solidarity to Cam because that guy is awesome.

* Eyes go bad in string

* Luke starts talking about gender roles in a game he’s designing

* Fight sequences – how CGI is ruining them

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Tags: Episodes · Podcast

1 response so far ↓

  • 1 nanoboy // Mar 14, 2012 at 11:47 am

    There is a whole sort of discrimination in RPGs element that you guys missed. If the game is in a setting with discrimination against women (or some races or whatever) a mechanical element can be included to make that okay, so long as the group goes along with it. If you’re playing a point-buy game like GURPS, a disadvantage related to sex (like Social Stigma in the aforementioned GURPS) will give points back to the character, just like any other disadvantage. In a system like Fate, the player would have a huge supply of Fate points from the compelling of a gender-related aspect. These things don’t imply that the character herself is inferior. It just accounts for the character suffering from society’s injustices. Assuming that this can be fun, it is an equitable way to play.

    The great thing about this approach is that you can use it for race, sexuality, etc.

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