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TPC 192: Farewell to Fear

May 19th, 2012 · David · 12 Comments

* David Hill from Machine Age Productions joins us in the studio today!

* The RPG Podcast Listener Survey, go take it if you haven’t already!

* What is Farewell to Fear?

* Deconstructing Lord of the Rings as a template for a revolution

* Digging into Farewell to Fear – the whys and whats of the game

* The Final “Stretch” Reward

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Tags: Episodes · Interviews · Podcast

12 responses so far ↓

  • 1 unnamednpc // May 21, 2012 at 1:17 am

    Downloading now…
    I’m curious if you guys talked about the magnificent concentration-camp ghostbuster adventure seed he did for Shadowrun at Catalyst.

    Seeing as his new game seems to be all about “mature historic recontextualization, it’d be a reasonable hook, and I’d love to hear the guy try to defend that…

  • 2 Paul // May 21, 2012 at 12:57 pm

    “Try to defend” doesn’t strike me as the right phrase because writing or playing a non-serious game and a game that attempts to enrich in a particular way are not mutually exclusive.

    Herbie Hancock doesn’t have to defend his funk and hip hop because he made jazz, too. They’re all equally valid forms of expression, so I’d never ask a question like that.

    Plus, I don’t care about Shadowrun.

  • 3 unnamednpc // May 21, 2012 at 1:59 pm

    a) this has nothing to do with Shadowrun. That should be pretty clear from my post. That flippant remark doesn’t make you look good.
    b) how the everfucking fuck is making Jazz in any way comparable to belittling and exploiting the fucking Holocaust for cheap, tasteless, juvenile (and, while we’re at it, factually and historically inaccurate) thrills?
    If you really believe an “artist” shouldn’t have to defend his “artistic integrity” for pulling stuff like that, then maybe you could have a nice fireside chat with Rev. Kenneth Molyneux for your next episode.

  • 4 Paul // May 21, 2012 at 2:18 pm

    That wasn’t flippant, it was completely honest. I ask questions about things I care about, it’s that simple.

    If his adventure seed did legitimately belittle and exploit the Holocaust for thrills, that could be an interesting discussion. As presented, your two ideas are not contradictory behaviors for a game designer or anyone else. So, please get this to me so I can judge.

    However, I will say that using a concentration camp as part of a fantasy setting, no matter how non-serious the tone, is not necessarily insulting or exploitation. And I don’t see how historical inaccuracy of a story about ghosts plays a part in integrity.

    Do all depictions of atrocities have to be perfectly reverent and accurate? Is it wrong to characterize any violation of human rights as a source of humor or non-factual? Or is it just this particular depiction because of particular ingredients?

  • 5 David // May 21, 2012 at 10:40 pm

    I think before this goes any further, let’s just take a step back and chill.

    It sounds like you’ve got a pretty big beef with this guy, legitimate or not. That’s cool – but this isn’t the forum for it.

  • 6 unnamednpc // May 22, 2012 at 12:57 am

    David: I have no “beef” with the guy, I just don’t see why controversial and offensive work should go unchallenged. If you invite controversy, you should be prepared to face criticism.

    And Paul: http://www.tgdmb.com/viewtopic.php?t=53342&postdays=0&postorder=asc&start=25
    That’s a sample of your Herbie Hancock.

  • 7 Paul // May 22, 2012 at 1:58 am

    I don’t see belittling, exploitation, antisemitism, or neo-nazism there. Tasteless? Entirely subject to your tastes, but I can accept that. I have no sacred cows, but I cannot fault you for finding that tasteless (just as I can’t fault anyone for finding our jokes about Eric’s being a child rapist and murderer to be tasteless).

    What I can and do fault you for is equating standards of taste with hate speech (or fascism, for that matter). There are REAL neo-nazi scum out there brainwashing kids and committing heinous crimes. The bone you’ve chosen to pick shares nothing with that, spiritual or material. And splattering of loaded terms like “nazi” only serves to diminish their meaning and desensitize people to the awareness of real hatred.

    You openly say in that thread that you shat on the comments here, which indicates to me that you are only looking to provoke a reaction, not engage in discourse. So, I’ll reiterate, this is not the forum for it. That is my final word.

  • 8 Karmancer // May 22, 2012 at 2:16 am

    The internet is a fun place :-)

  • 9 unnamednpc // May 22, 2012 at 3:04 am

    You could also read it as “I gave you shit in the comments”, which I did and which I think is warranted for your diminutive stance. But I see you’re by now firmly entrenched in the “criticism equals trolling” position. Maybe you really don’t see any problems in the material I linked to.
    I think that if you have two texts espousing ideas that can, without stretch or effort, be read as compatible with national socialist ideology, one written by an actual living nazi and the other by a fictional character, and don’t receive any intra- or extratextual comment, context or challenge from the author, then both texts are doing fundamentally the same thing – espousing national socialist agendas.
    But you’re right, this isn’t the forum to discuss this, because there isn’t any discussion here.

  • 10 David Jay // May 22, 2012 at 11:00 am

    Sheesh, skipping over that random flame bait, I have a real criticism about the episode.

    I’m liking this recent run of kickstarter interviews, and this on in particular sounded really awesome. I only wish that you guys could put these out when there is still some time to actually contribute to the projects in question. I mean if this was up at least a week ago I would have gladly threw some money at this game.

    You podgers have your pulse to the game community (in theory), get us info on these hot new kickstarters before they are an hour away from closing, please.

  • 11 David // May 23, 2012 at 7:54 am

    @David – Yep. That’s why I released it on Sunday. When I started talking to David (wow, 3 Davids) about doing the interview, I mentioned that it wouldn’t release until after the KS had ended, but they’re still selling the book after the fact.

    So, total scheduling problem on my end, sorry about that!

  • 12 Karmancer // May 25, 2012 at 1:07 am

    I listened to the podcast today and enjoyed it, almost as much as I enjoyed unnamednpc’s wild rage. Good work!

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